I have copied these pictures and posts off Keith Brogan's forum which you can visit by clicking here. Further information is at the bottom.
I scanned a Mario action figure using the excellent NextEngine scanner...
The resultant mesh in the scanning application...
Imported into modo as OBJ and scaled to the size of the model I wanted to build (75cm). I used the bend tool to bend his arms closer to his body so the Lego model would be structurally stronger...
In a new layer I created a large array of Lego sized cubes which were approximatley the shape of the Mario mesh...
Using Solid Drill>Stencil, I was able to select only the cubes which intersected the Mario mesh...
The building begins...
Completed Lego model in all its 75cm glory...
Close-up...
The resultant mesh in the scanning application...
Imported into modo as OBJ and scaled to the size of the model I wanted to build (75cm). I used the bend tool to bend his arms closer to his body so the Lego model would be structurally stronger...
In a new layer I created a large array of Lego sized cubes which were approximatley the shape of the Mario mesh...
Using Solid Drill>Stencil, I was able to select only the cubes which intersected the Mario mesh...
The building begins...
Completed Lego model in all its 75cm glory...
Close-up...
The finished article
This 75cm Mario model was created by Keith Brogan, and you can visit his forum by clicking here. It's really good and looks really authentic and was made using a scanner, and a software called MODO to create a 3D net which he modelled his design on.
-Luke, editor
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